02/06/25 – Reflection: Test Run Adjustments, Audio Tweaks, and Thematic Refinement

02/06/2025

🧪 Second Pod Test: Major Observations

I ran another test session in the pod to evaluate recent changes.
Overall: Most systems worked, but several technical and usability issues surfaced.

🛠️ Key Issues and Changes Identified

1. Editing Challenges

  • Immersive software in the pod remains frustrating for live edits.

  • The browser version is limited; next time I'll bring my laptop to edit via Chrome, assuming Wi-Fi is stable.

2. Wipe-to-Reveal Inconsistency

  • The whiteboard wipe effect resets each time players re-enter the main room.

  • It breaks flow—players have to re-wipe every time, making it feel disconnected.

  • Still investigating workarounds.

3. Audio Enhancements

  • Added a wipe sound effect (scraping noise) to improve immersion.

  • Discovered a shortcut to attach sounds directly to wipes—but it disrupts my plan for progressive voice prompts ("One down", "Two down"), as players could wipe out of order.

  • Reverting to a number-based trigger system with hidden hotspots for sequential counting and voice prompts.

4. Contraband Counting

  • Plan to implement interval atom triggers for item finds—again to manage non-linear discovery and ensure proper progression in the narrative.

5. Background Video Alignment

  • Projected background images shift vs. the hotspots, especially on different surfaces.

  • Solution: Use invisible hotspots mapped independently over the video to avoid misalignment.

6. Thematic Shift: Tron Aesthetic

  • Fully leaning into a Tron-inspired design:

    • Tron music

    • Light cycle battle aesthetic

    • Blue neon grids and hexagons

  • Updating the quiz visuals to blue hexagons or disc-style shapes (matching Tron identity discs).

🎯 Game-Specific Adjustments

Jurassic Park Video

  • Originally a 15-minute loop (dangerous for time management—people stare at frozen screens).

  • Solution: Cut to a 30-second loop that auto-closes to prevent dead time.

English Quiz Clues

  • Changed clue timers:

    • Important clues now stay on screen permanently.

    • Previous version had them disappear after 90 seconds, causing players to miss critical hints.

Montague/Capulet Lock Puzzle

  • Added labels or subtle clues to distinguish which side is Montague and which is Capulet.

  • Swapping out padlock mechanism for a keypad input—less fiddly and faster for users.

Splat Game Adjustments

  • Originally set a target score of 300—too high.

  • Reduced to 150 to make success attainable within the time window.

  • May update the Splat Game visuals to Tron-style discs instead of purple question marks.

Scene Transitions

  • Discovered a weird jarring beep during transitions—likely an old atom leftover.

  • Need to track and delete old sound triggers.

Scene End Condition

  • Forgot to implement a scene-ending atom after unlocking the final door.

  • Without it, players are stuck until the overall timer runs out—needs fixing.

📝 Additional Fixes and Notes

  • Hotspot Realignment: Ongoing challenge; will require another recalibration.

  • Voiceover Expansion: Need to record more narrative elements and player cues.

  • Auto-locking Videos: After playback, screens need to lock to prevent players from clicking back into completed puzzles.

  • Consistency: Working toward a unified Tron aesthetic across all rooms.

  • Testing Approach: Next session, I'll stay outside the room to avoid giving hints—true user testing needs hands-off observation.

Summary of Completed/Planned Actions

  • ✔ Improved wipe sounds and audio feedback

  • ✔ Reverted to atom-based sequential counting

  • ✔ Began full Tron-themed rebranding

  • ✔ Adjusted Splat Game target score

  • ✔ Reconfigured quiz timings and visuals

  • 🚧 Hotspot alignments still need rework

  • 🚧 Jurassic Park screen auto-close loop needs implementing

  • 🚧 Scene end atom to be added

  • 🚧 Remove rogue beeping sound during transitions

  • 🚧 Additional audio voiceovers to record

💭 Personal Reflection

The project is moving forward, but at the cost of time—progress is slow and meticulous.
Still, the Tron theme is giving the room cohesion and the fixes are bringing it closer to a polished, immersive experience.
Next priorities:

  • Make the room flow tighter

  • Keep players immersed and moving

  • Minimise distractions and technical inconsistencies

Problems Log

Wipe to reveal resets when returning to main room

Wipe overlays reset when transitioning between rooms, disrupting flow

Investigating hidden hotspot or atom workaround to maintain state

Trial & error; exploration of immersive settings

Immersive Freshdesk, personal experimentation

Ensures game continuity and avoids redoing tasks

02-06-25

In Progress

LO4

Sounds triggering out of sequence

Deleted atom triggers broke the sequence of sounds; sound triggers must follow correct wipe order

Plan to reintroduce atom-based trigger system instead of individual sound settings

Personal analysis of sequence logic

Previous functional build review

Maintains ordered feedback for correct wipes

02-06-25

In Progress

LO5

Contraband item counters not in sync

Items may be found out of order, misaligning progress feedback

Plan to use global interval atom for counting finds regardless of order

Game mechanics testing

Escape room design patterns

Prevents confusion and supports accurate feedback

02-06-25

In Progress

LO4

Projection alignment issues (hotspots shifting)

Background video shifts cause hotspot misalignment

Moving to invisible hotspots that don't rely on background matching

Experience with projection distortion

Practical projection testing

Stabilizes hotspot interaction accuracy

02-06-25

In Progress

LO4

Players staring at looping videos

Concern players may waste time waiting on video loops

Plan to shorten video to 30s and auto-close window after play

Prior observations of user behaviour

Immersive design best practices

Prevents unnecessary time-wasting and keeps flow

02-06-25

In Progress

LO5

Difficulty knowing which cypher to use (Montague/Capulet)

Lack of clear labeling made puzzle confusing

Plan to add visual indicators for cypher pairing

Feedback and self-testing

Escape room clarity standards

Reduces confusion, keeps puzzles fair

02-06-25

In Progress

LO4

Padlock number spinner too difficult to use

Immersive's padlock interface is clunky and frustrating

Plan to replace padlock with a keypad entry system

User experience testing

Ease of interaction research

Improves usability and player satisfaction

02-06-25

In Progress

LO4

Splat game target score too high

Initial 300-point target is unrealistic based on testing

Plan to lower target to 150 for realism

Trial run results

Game balancing principles

Keeps game achievable and fun

02-06-25

In Progress

LO5

Background inconsistency across games

Inconsistent themes and visuals across different puzzles

Plan to unify aesthetics using Tron-themed visuals

Thematic analysis and design sense

Thematic consistency in games

Enhances immersion and professional feel

02-06-25

In Progress

LO3

Extra sound beep during scene transition

Unexpected beep on transition possibly caused by leftover atom

Plan to review scene transition settings and atom triggers

Previous build reviews

Debugging common errors

Removes jarring audio for smoother transitions

02-06-25

In Progress

LO4

Click sounds despite being disabled

Immersive software playing click sound on hotspot activation even with volume off

Plan to contact Immersive support for resolution

Freshdesk and trial fixes

Vendor technical support

Ensures cleaner audio environment

02-06-25

In Progress

LO3

Missing end scene trigger

Escape room doesn't end automatically after unlock

Need to add scene-end trigger after lock code success

Scenario planning

Standard escape room flow design

Ensures experience has a proper end

02-06-25

In Progress

LO5

Walls for the room with the Tron Theme

Hotspot and Images Alignment Issues

Using "fit to size" has caused the alignment of images and hotspots to be incorrect

Using "fit to size" has caused the alignment of images and hotspots to be incorrect

Using "fit to size" has caused the alignment of images and hotspots to be incorrect

Create your website for free! This website was made with Webnode. Create your own for free today! Get started