20/05/25 – Reflection: Departmental Interest, Gamification Wins & Scaling Challenges
✅ A Big Boost: Student Services Wants the Training
Yesterday, I was asked whether I'd be willing to run my immersive ADHD training with the Student Services department—a huge boost to my motivation.
Until now, I'd been operating under the assumption that:
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People were either uninterested, or
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Interested, but the project would never make it far enough to be shown.
So to have a manager actively request it for their entire team has reignited my drive. It's made me rethink the timeline and whether I can trim the content enough to launch something workable in the short term.
I'm now considering whether to condense the project into one escape room rather than three, just to make it more deliverable. But I'm torn—I don't want to compromise the depth of the concept just to hit a deadline. It's a tricky balance between delivering something functional and delivering something right.
🎮 Gamification: Blockbuster-Style Quiz Now Functional
I finally figured out how to make the Blockbuster-style game work:
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Players answer questions to progress from one side of the screen to the other.
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Each button now triggers a sound effect—a satisfying ding for correct answers and a jarring beep for wrong ones.
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I also added a visual feedback system—correct answers light up red, and resets return them to blue.
New challenge:
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I want the final completed path to turn green to indicate success.
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I haven't solved that logic chain yet, but I'm close.
I found the button sound solution in the Immersive Freshdesk support hub after a bit of digging, and it turned out to be a surprisingly simple function—just tucked away where I hadn't seen it before.
🐛 System Slowdowns & Software Frustrations
Unfortunately, I'm now facing performance issues:
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The software is lagging, freezing, and causing items to disappear mid-edit.
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I'm not sure if I caused the problem or if it's a platform-side issue—but I'll need a workaround until it stabilises.
Also, one of my biggest pain points:
I can't copy an entire programmed system from one experience into another.
This means that if I want to reuse something I've built, I have to manually recreate it from scratch. While I've now found shortcuts and workarounds (copy-pasting individual elements, reusing scripts, etc.), it's still extremely time-consuming.
I'll need to check with Immersive to see if experience migration or duplication is even possible.
🎥 Video Recording Progress: Leveraging the TV Studio
On the video front, I've made a breakthrough that might finally help me record scripted content more easily.
Previously, filming was difficult because I couldn't memorise the lines. But now, our TV studio is up and running, complete with a teleprompter.
New plan:
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Load my scripts directly into the prompter
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Record myself reading the text directly to camera
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Save time, reduce stress, and improve the final quality
This could be a game-changer for producing clean, confident narrative videos—especially for the mission briefings and Holbrook's recordings.
🧠 Reflection
I've got limited time over the next two weeks, and much of it will go toward other work commitments. But now that there's real interest from a department, I might be able to request protected time to push this project forward.
The question is no longer "Will anyone use this?"
Now it's "How fast can I build something that still does the concept justice?"
✅ Summary of Key Progress
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✔ Interest confirmed from Student Services to pilot training
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✔ Blockbuster-style quiz puzzle now working with sound triggers
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✔ Partial logic built for visual feedback (colour coding)
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❌ Platform lag and item deletion bugs slowing workflow
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❌ No system for copying full programs between experiences
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✔ Teleprompter access unlocked easier filming opportunities