21/04/25 – Reflection and Story Development
🎨 Creative Progress: AI Visuals & Voiceovers
Yesterday, I experimented with using AI tools to create character portraits. I uploaded real photos and generated stylized character images, which saved a huge amount of time (no photography or editing needed). The results are surprisingly effective and add a lot to the world-building.
I also tried using 11 Labs to create voiceovers for the mission briefing intro, but quickly hit my usage limit—and honestly, I wasn't satisfied with the tone or pacing. Hearing the script read aloud helped me realize it needs to be tighter: more Mission: Impossible, less meandering monologue. I'll rewatch some actual MI intros to better capture that punchy, suspenseful style.
🎞️ Scene Flow & Immersive Design (Walkthrough w/ Stacey)
I ran through the story with Stacey, recording the session for reference. It helped highlight narrative gaps, especially around the ending, and clarified which scenes are working well. Here's a breakdown of the current flow:
🧭 Story Outline (Mission Briefing + Escape Room Progression)
1. Intro: Conference Room (Inciting Incident)
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Setting: Ideally the management conference room
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Experience: A Mission: Impossible-style video briefing with facial scan visuals
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Narrative:
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Dr. Trent Holbrook is declared a traitor.
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He was researching "Hunters" for a covert agency and went off-grid.
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Participants are tasked with retrieving his research from Crawley College.
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Materials Given:
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Tablet (used for photo documentation & handler communication)
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Profile on Holbrook
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Key with white rabbit icon (leads to hidden book clue)
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First half of the Lexicon puzzle
2. ST11 Immersive Room: Holbrook's Hideout
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Design: Converted into a storeroom/hidey-hole
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Puzzles:
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Hidden Alice in Wonderland book (requires rabbit key)
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Second half of the Lexicon inside the book
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QR check-in reveals handler video
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Narrative Update:
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Handler ("Tac") reveals Holbrook's paranoia, odd behavior, and disappearance
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Tac seems logical; Holbrook's methods described as erratic
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3. ATC Immersive: Holbrook's Classroom
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Design: Simulated classroom with content about ADHD behaviors
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Puzzles:
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"Wipe-to-reveal" clue opens box containing:
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Spiral map
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QR code
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Key to the pod
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Blacklight pen
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Narrative Update:
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Participants begin understanding Holbrook's theories
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"Hunter in a Farmer's World" metaphor introduced subtly
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Hidden spiral map shows route to the pod
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4. Pod Immersive: Archive Office
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Experience: Darker tone, emotionally charged
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Narrative:
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Participants meet Lupa (video)—accused of killing Holbrook
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Holbrook's posthumous video ("If you're seeing this, I'm dead")
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Misdirection: Was it the agency? Was it Lupa?
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Lupa reveals Holbrook was betrayed by Tac and the agency
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Twist:
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Tac orders participants to destroy the data
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Lupa urges them to preserve and complete it
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Choice-Based Pathway: Participants must choose who to trust
5. Final Room or Return: The Strategy Archive
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Climax (in development):
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Discover Holbrook was building a "Hunter Support Archive"
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Strategies are incomplete—participants must finish his work
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The final reveal: Tac is the true antagonist
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Possible thematic ambiguity around Holbrook's fate (suicide implied but not confirmed)
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🔧 Design Solutions & Challenges
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Physical clues: College ID badges with fake names and clues (e.g., classroom locations)
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Gamification: Lexicon puzzle, hidden keys, QR-based progression, team role assignments
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Participant Roles: Each player has a unique function (e.g., archivist, code breaker, communicator)
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AI Integration: Face-scan visuals and character images save production time
🌀 Symbolism & Visual Narrative
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Fibonacci Spiral:
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Embedded throughout story, maps, puzzles, and visual elements
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Agency logo subtly unravels into a spiral in the final act
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Used as a metaphor for natural complexity vs. institutional rigidity
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⏱️ Timing & Structural Realism
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Total duration target: 60–90 minutes
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Concerns raised:
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Travel time between rooms
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Slow-moving teams
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Puzzle complexity
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Solutions:
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Walkthrough test planned to set room-by-room time estimates
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Consider removing one room to streamline flow
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Incorporate timers and radio check-ins to keep teams moving
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💭 Reflections
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Feeling overwhelmed by the project's scale—but also proud of what's been built so far
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Need to transition from brainstorming to execution
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Priority: solidify story, simplify where needed, and test run the experience