Story
Escape Room Narrative
Backstory (Pre-Escape Room - Implied Through Clues)
The world is governed by the norms of the "Farmer's World"—a metaphor for neurotypical systems. Hidden among the population are "Hunters"—neurodivergent individuals with unique traits that make them powerful, but misunderstood.
To better understand and possibly integrate these individuals, The Agency was formed. Progressive, secretive, and global in scope, its mission was to study the Hunter phenomenon. The Agency is led by an unseen figure known only as The Voice, who personally recruited a field agent known as Lupa—herself a Hunter.
To aid in research, The Voice brought in Dr. Trent Holbrook, an educational psychologist with ADHD, whose empathy and brilliance made him the ideal person to identify, understand, and support Hunters. Holbrook's methods were unconventional, emotional, and truthfully threatening to traditional hierarchies.
Enter Tenax—a senior agency operative who believes Hunters disrupt the stability of society. He convinces Holbrook that The Agency wants to weaponize or suppress his findings. Holbrook, distrustful and overwhelmed by rejection sensitivity and past trauma, flees with his research.
Tenax spins the narrative: Lupa is sent to recover Holbrook, but Tenax intercepts and spreads a rumour that she's gone rogue and killed him.
In truth, Holbrook takes his own life, overcome by addiction, disillusionment, and the crushing weight of being unheard. But before doing so, he hides his work across several locations, leaving behind clues for those worthy enough to understand it.
Lupa goes underground, her new mission: find the mole who manipulated Holbrook into exile—without revealing her identity or objective too early. She watches.
The Escape Room Plot (Participants' Perspective)
Participants are briefed:
"You are tasked with locating and destroying corrupted educational research from a former agency psychologist—Holbrook. It may pose a threat to our institutional integrity."
Location 1: Office Archive (Start Point)
Participants enter "Holbrook's Office," strewn with locked drawers, hidden files, redacted documents.
They begin to uncover pieces of the Hunter Lexicon and early indicators of ADHD-related traits.
One document references a sequence of locations to follow (via Fibonacci-linked clues).
Location 2: Lupa's Safehouse (Immersive Room 1)
They uncover surveillance footage, agent logs, and a message from Lupa—ambiguous, emotionally charged, and questioning the mission.
They begin to suspect Holbrook wasn't a threat.
Puzzle elements reinforce emotional states—rejection, overwhelm, masking, time-blindness.
Location 3: Directive Control Room (Immersive Room 2 – Agency Black Site)
Participants are given two sets of instructions:
Tenax's Order: Destroy Holbrook's findings. "They're dangerous."
Lupa's Message: Preserve the data. "You're being manipulated."
Split Choice Moment:
Trust Tenax (Destroy data → "safe" route)
Trust Lupa (Preserve data → uncover deeper truth)
Location 4: The Files (Immersive Room 3)
Regardless of choice, both paths lead here—but what's revealed differs:
Tenax's route leads to confusing, incomplete archives, hinting at sabotage.
Lupa's route leads to hidden recordings of Holbrook, revealing:
His suicide was not an act of betrayal—but despair.
Tenax manipulated events to maintain control.
Lupa is still alive and has been monitoring their progress.
Final Sequence
The mole is unmasked: Tenax—a man frozen in his worldview, terrified of losing control.
Participants realise: the real test wasn't recovery—it was discernment.
Holbrook's research isn't complete—they must finish it by collaboratively building strategies to support Hunters in today's education system.
Themes Embedded
Fibonacci as Symbol:
The spiral is nature's pattern of growth and adaptation. Hunters (neurodivergents) move in spirals, not straight lines.
Farmers build squares—rigid, linear, measured. The Fibonacci spiral grows inside it, unseen. But always there.
Key Line:
"Hope lies in the smouldering rubble of empires." – Spray-painted in one room, hinting at rebirth from collapse.
Act 1: The Briefing
Participants are given a mission to investigate a data leak from an ex-staff member.
Framed as "anomalous behavior data" that risks stability.
Told to report anything unusual.
Act 2: Holbrook's Office
They find his project: a collection of emotionally raw, immersive experiences.
He's tried to simulate ADHD symptoms in playable ways.
A letter or video from him plays: "If you're seeing this, I failed—but maybe you won't."
Act 3: The Flip
The "Disruptors" are not threats—they're people the system let down.
Participants realize they're part of that system.
Now they must shift roles: from agents of control to architects of support.
Act 4: The Rebuild
In small teams, they must build support strategies based on what they've just learned.
Each team's outputs are documented (possibly left behind for future players).
You frame this as "reconstructing the suppressed knowledge base."
🧠 Optional Twist
They find part of a strategy manifesto Holbrook started but never finished—and they must complete it using what they now know.
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