🧩 Progress on Room 1 Gamification: Light Activation & Cypher Puzzle
Reflection Journals
Reflection Journals
🧪 Escape Room Prototype Tested in the Pod
🧩 Puzzle Development & Gamification
On Sunday the 27th, I spent a solid block of time refining the introductory speech for the mission briefing. Initially, the draft I developed with ChatGPT ran about 2.5 minutes, which is far too long compared to the snappier intros in the Mission: Impossible films (typically 60–90 seconds). After multiple iterations, I managed to tighten the...
🎬 Mission Briefing Video – Style Overhaul
🔧 Technical Exploration: Projector Integration
While I didn't complete much tangible build work today, I did make a valuable breakthrough: I walked and timed the entire proposed route around Crawley College for the immersive experience. The full circuit—starting at the Tower, then moving to ST11, the ATC, the Pod, and back to the Tower—took me approximately 12 minutes at a slow pace.
21/04/25 – Reflection and Story Development
🎨 Creative Progress: AI Visuals & Voiceovers
20/04/25 – Reflection & Design Progress
Yesterday I continued developing the plot and refining some of the puzzle elements. While it doesn't feel like major progress, I did get a few new ideas that are helping things come together—albeit slowly.
15-04-25 Reflection & Puzzle Integration
Yesterday I received some physical puzzle components to help make the scavenger-hunt-style escape room experience more interactive and hands-on. At this point, I'm not entirely sure what to even call it anymore—escape room, mission, training simulation—it's evolving into something hybrid.